Weekly Sh%C5%8Dnen Jump
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Weekly Sh%C5%8Dnen Jump

Weekly Sh?nen Jump
Weekly Shonen Jump logo.svg
Jump-Cover-1.jpg
Cover of the first issue of Weekly Sh?nen Jump, released in 1968
Editor-in-ChiefHiroyuki Nakano[1]
Former editorsTadashi Nagano
Kazuhiko Torishima
Hisashi Sasaki
CategoriesSh?nen manga[2][3]
FrequencyBiweekly (1968-1969)
Weekly (1969-present)
Circulation1,640,000
(January-December 2019)[4]
First issueAugust 1, 1968; 52 years ago (1968-08-01)
CompanyShueisha
CountryJapan
Based inTokyo
LanguageJapanese
WebsiteOfficial website Edit this at Wikidata

Weekly Sh?nen Jump (Japanese: , Hepburn: Sh?kan Sh?nen Janpu, stylized in English as WEEKLY JUMP) is a weekly sh?nen manga anthology published in Japan by Shueisha under the Jump line of magazines. It is the best-selling manga magazine,[5] as well as one of the longest-running; the first issue was released with a cover date of August 1, 1968. The manga series within the magazine target young teen male readers and tend to consist of many action scenes and a fair amount of comedy. The chapters of series that run in Weekly Sh?nen Jump are collected and published in tank?bon volumes under the "Jump Comics" imprint every two to three months.

The mid-1980s to the mid-1990s represents the era when the magazine's circulation was at its highest, 6.53million copies per week, with a total readership of people in Japan. The magazine has sold over 7.5billion copies since 1968, making it the best-selling comic/manga magazine.[6] Throughout 2019, it had an average circulation of over copies per week. Many of the best-selling manga originate from Weekly Sh?nen Jump.

Sh?nen Jump spawned the Jump magazine line as well as the Jump Comics imprint label for publishing tank?bon. Weekly Sh?nen Jump has two sister magazines called Jump SQ, created after the fall of Monthly Sh?nen Jump, and Saiky? Jump. The magazine has also had several international counterparts, including the current North American Weekly Shonen Jump. It also spawned a crossover media franchise including anime and video games (since Famicom Jump) which bring together various Sh?nen Jump characters.

History

First issue of Bessatsu Sh?nen Jump which replaced Sh?nen Book

Origins (1960s-1970s)

Weekly Sh?nen Jump was launched by Shueisha on July 2, 1968, to compete with the already-successful Weekly Sh?nen Magazine and Weekly Sh?nen Sunday.[7] Weekly Sh?nen Jumps sister publication was a manga magazine called Sh?nen Book, which was originally a male version of the short-lived sh?jo manga anthology Sh?jo Book.[8] Prior to issue 20, Weekly Sh?nen Jump was originally called simply Sh?nen Jump as it was originally a bi-weekly magazine. In 1969, Sh?nen Book ceased publication[9] at which time Sh?nen Jump became a weekly magazine[9] and a new monthly magazine called Bessatsu Sh?nen Jump was made to take Sh?nen Books place. This magazine was later rebranded as Monthly Sh?nen Jump before eventually being discontinued and replaced by Jump SQ.

Golden age (1980s-1990s)

Hiroki Goto was appointed chief editor in 1986 and remained in the position until 1993. His tenure saw significant increases in circulation, and the serialization of numerous popular series. When asked about the period, Goto stated: "We only tried to create manga that everybody can enjoy. There were no specific rules. Idol and tabloid magazines dominated in the Media & Entertainment industry at that time and we aimed to stand out from the crowd by using only manga as our weapon."[10] Famicom Jump: Hero Retsuden, released in 1988 for the Family Computer was produced to commemorate the magazine's 20th anniversary. It was followed by a sequel: Famicom Jump II: Saiky? no Shichinin in 1991, also for the Family Computer. Sh?nen Jump's circulation continued to increase year on year until 1995, peaking at 6.53 million copies. By 1998, circulation had dropped to 4.15 million copies, a decline in part ascribed to the conclusion of popular manga series Dragon Ball and Slam Dunk.[11][12] The magazine peaked with a total readership of people in Japan during the early 1990s.[13]

Declining circulation and digital distribution (2000s-present)

In 2000, two more games were created for the purpose of commemorating the magazine's anniversaries. A crossover fighting game titled Jump Super Stars was released for the Nintendo DS in 2005. It was followed by Jump Ultimate Stars in 2006. A new crossover game, J-Stars Victory Vs., was released in 2014 for the PlayStation 3 and PlayStation Vita to commemorate Jump's 45 anniversary. Circulation for the magazine continued to decline through the 2000s[14] and into the 2010s. Due to the 2011 T?hoku earthquake and tsunami, the shipment of the 15th issue of 2011 was delayed in some areas of Japan. In response, Shueisha published the series included in that issue for free on its website from March 23 to April 27.[15]

On July 11, 2013, the Namco Bandai Group opened an amusement park themed around Weekly Sh?nen Jump series. Titled J-World Tokyo, it is located on the third floor of the Sunshine City World Import Mart Building in Ikebukuro and is 1.52 acres.[16][17] In celebration of the magazine's 45th anniversary in 2013, Shueisha began a contest where anyone can submit manga in three different languages, Japanese, English and Chinese. Judged by the magazine's editorial department, four awards will be given, a grand prize and one for each language, each including 500,000 yen (about US$4,900) and guaranteed publication in either Jump, its special editions, North American edition, China's OK! Comic, or Taiwan's Formosa Youth.[18]

A mobile phone app titled "Jump Live" was launched in August 2013, it features exclusive content from the artists whose series run in Weekly Sh?nen Jump.[19]

On September 22, 2014, the free Sh?nen Jump+ (+, Sh?nen Janpu Purasu, abbreviated J+) mobile app and website was launched in Japan. It sells digital versions of the Weekly Sh?nen Jump magazine, simultaneous with its print release, and tank?bon volumes of individual Jump series past and present. However, it also has large samples of the manga that can be read for free.[20] There are also series that are serialized exclusively on the app, such as Marvel × Sh?nen Jump+ Super Collaboration; unlike those in Weekly Sh?nen Jump, these series may be aimed at adult men or women.[21] These exclusive series are later published in print tank?bon volumes under the Jump Comics+ imprint. In 2019, the Sh?nen Jump+ website and app had about 2.4 million active users.[4] As of January 2020, the app had been downloaded more than 13 million times.[4]

By 2017, print circulation was down to under two million, less than a third of its peak during the golden age.[22] This decline follows similar trends seen by other magazines in the sector.[23]

In June 2018, a limited 50th Anniversary Sh?nen Jump Edition of the Famicom Mini (NES Classic Edition) game console was released in Japan. It sold 110,000 units in two days.[24]

On January 28, 2019, Shueisha launched the global English-language version of Sh?nen Jump+, titled Manga Plus. It is freely available in every country except China and South Korea, which have their own separate services. A Spanish-language version was launched in February 2019, and has a different library of content.[20] Like the Japanese app, it has large samples of manga that can be read for free including all the current titles of Weekly Sh?nen Jump, a sizeable number of titles from Sh?nen Jump+ and some titles from Jump Square. However, unlike the Japanese version, the latest chapters of current Weekly Sh?nen Jump manga are made available free for a limited-time and it does not sell content.

Newcomer Awards

Weekly Sh?nen Jump, in association with parent company Shueisha, holds annual competitions for new or up and coming manga artists to create one-shot stories. The best are put to a panel of judges (including manga artists past and present) where the best are given a special award for the best of these new series. The Tezuka Award, named for manga pioneer Osamu Tezuka, is given for all different styles of stories. The Akatsuka Award, named for gag manga pioneer Fujio Akatsuka, is a similar competition for comedy and gag manga. Many Weekly Sh?nen Jump manga artists have gotten their start either winning or being acknowledged by these competitions.

Associated items

WSJ is also the center of the Shueisha's branding of its main manga products due to the popularity and recognition of the series and characters published in it. Although the manga are published both in the main magazine as well as in the Jump Comics imprint line of tank?bon, they also are republished in various other editions such as kanzenban and "Remixes" of the original work, usually publishing series older or previously established series. The Jump brand is also used on the tank?bon released of their manga series, related drama CDs, and at "Jump Festa", a festival showing off the people and products behind the Weekly Sh?nen Jump manga titles.

Circulation and demographic

Weekly Sh?nen Jump is the bestselling manga magazine in Japan.[5] In 1982, Weekly Sh?nen Jump had a circulation of 2.55 million. By 1995, circulation numbers swelled to 6.53 million. The magazine's former editor-in-chief Masahiko Ibaraki (2003-2008) stated this was due to the magazine including "hit titles such as Dragon Ball, Slam Dunk, and others." After hitting this peak, the circulation numbers continued to drop.[25][26] 1998's New Year's issue was the first time in 24 years that Weekly Sh?nen Jump lost as the highest selling sh?nen manga magazine (4.15 million copies sold), ceding to Weekly Sh?nen Magazine (4.45 million).[27] It was not until 2007 that the magazine saw its first increase in 11 years, from 2.75 million to 2.78 million. An increase that Ibaraki credited to One Piece.[28]

By publishing sh?nen manga, the magazine is targeted to teenage boys. However, Index Digital reported in 2005 that the favorite non-sh?jo magazine of elementary and middle school-aged female readers is Weekly Sh?nen Jump at 61.9%.[29] Strengthening it, Oricon conducted a poll among 2,933 female Japanese readers on their favorite manga magazines in 2007. Weekly Sh?nen Jump was the number one answer, with One Piece, Death Note, and The Prince of Tennis cited as the reasons.[30] In 2009, it was reported that 62.9% of the magazine's readers were under the age of fourteen.[31] However, in 2019 Shueisha revealed that its largest demographic of 27.4% was aged 25 or older.[4]

Features

Series

There are currently twenty two manga titles being serialized in Weekly Sh?nen Jump. Out of them, Hunter × Hunter is serialized on an irregular basis and Burn the Witchs continuation is yet to be announced.

Series title Author(s) Premiered
Ayakashi Triangle (, Ayakashi Toraianguru) Kentaro Yabuki June 2020
Black Clover (, Burakku Kur?b?) Y?ki Tabata February 2015
Burn the Witch Tite Kubo August 2020[a]
Blue Box (, Ao no Hako) K?ji Miura April 2021
Candy Flurry (, Ame no Furu) Ippon Takegushi, Santa Mitarashi April 2021
Dr. Stone Riichiro Inagaki, Boichi March 2017
Hard-Boiled Cop and Dolphin (, Shakunetsu no Nirai Kanai) Ry?hei Tamura June 2020
High School Family: Kokosei Kazoku (, K?k?sei Kazoku) Ryo Nakama September 2020
Hunter × Hunter Yoshihiro Togashi March 1998
i tell c ( -i tell c-, Aiterush?) Kazusa Inaoka January 2021
Jujutsu Kaisen (?) Gege Akutami March 2018
Magu-chan: God of Destruction (, Hakai-shin Magu-chan) Kei Kamiki June 2020
Mashle: Magic and Muscles (-MASHLE-, Masshuru) Hajime K?moto January 2020
Me & Roboco (, Boku to Roboco) Shuhei Miyazaki July 2020
Mission: Yozakura Family (, Yozakura-san Chi no Daisakusen) Hitsuji Gondaira August 2019
My Hero Academia (, Boku no H?r? Akademia) K?hei Horikoshi July 2014
Nine Dragons' Ball Parade (, K?ronzu B?ru Par?do) Mikiyasu Kamada, Ashibi Fukui February 2021
One Piece Eiichir? Oda August 1997
Sakamoto Days Yuto Suzuki November 2020
The Elusive Samurai (?, Nigej?zu no Wakagimi) Y?sei Matsui January 2021
Undead Unluck (?, Andeddo Anrakku) Yoshifumi Tozuka January 2020
Witch Watch (, Witchi Wotchi) Kenta Shinohara February 2021

Related titles

Jump Next!

Jump Next! (?NEXT!, Janpu NEXT!) was originally a seasonal offshoot of the Weekly Sh?nen Jump magazine published on Japanese holidays. It became its own independent anthology that is published every other month on March 14, 2014.[32] The magazine was published under the name Akamaru Jump (?, Akamaru Janpu) prior to April 30, 2010.[33] Jump Next! features many amateur manga artists who get their one-shots published in the magazine. It also puts additional one-shot titles by professional manga artists, which promote upcoming series to be published in the main magazine. It has also featured the last chapters of cancelled series from Weekly Sh?nen Jump, such as Enigma and Magico. It also features yonkoma of popular series such as Death Note and Naruto, as well as the pilot chapter of Bleach. Jump Next! has had several other past special versions:

  • Aomaru Jump (?, Aomaru Janpu) was a single issue of Akamaru Jump.[34] One-shots that were featured in Aomaru Jump were Dead/Undead, Sh?gai Oyaji Michi!, The Dream, Mieruhito, Y?t? ? H?shi, and Fuku wa Jutsu.[35]
  • Jump the Revolution! (? the REVOLUTION!) was a special edition of Akamaru Jump that was published in two issues in November 2005 and 2006. Jump the Revolution! contained one-shots of upcoming Weekly Sh?nen Jump series and soon to be Jump SQ series.

V Jump

V Jump (V?, Bui Janpu) was originally an offshoot of the Weekly Sh?nen Jump magazine in a special issue called Weekly Sh?nen Jump Tokubetsu Hensh? Z?kan V Jump ( V JUMP). The special issues lasted from 1992 through 1993. V Jump became its own independent anthology in 1993 for coverage of games, including video and card games.

Super Jump

Super Jump (, S?p? Janpu) was also originally an offshoot of the Weekly Sh?nen Jump magazine in a special issue called Weekly Sh?nen Jump Tokubetsu Hensh? Z?kan Super Jump ( ). The magazine was published from 1968 to 1988, when it became a separate anthology for seinen manga.

Jump VS

Jump VS was a special issue of Weekly Sh?nen Jump, published on March 22, 2013. The issue focused on "battle manga" and included 12 one-shots.[36][37]

International adaptations

Manga titles from Weekly Sh?nen Jump are translated into many foreign languages, and some even have their own separate version of the Weekly Sh?nen Jump anthology. Weekly Sh?nen Jump manga are also published in many other countries where the magazine itself is not published, like the United Kingdom, Argentina, Mexico, Spain, Australia, and South Korea.[]

Shonen Jump

Shonen Jump, published in North America by Viz Media, debuted in November 2002, with a January 2003 cover date. Though based on Weekly Sh?nen Jump, the English language Shonen Jump is retooled for English readers and the American audience and is published monthly, instead of weekly.[38][39] It features serialized chapters from seven manga series, and articles on Japanese language and culture, manga, anime, video games, and figurines.[40] In conjunction with the magazine, Viz launched new imprints for releasing media related to the series presented in the magazine, and other sh?nen works. This includes two new manga imprints, an anime DVD imprint, a fiction line for releasing light novels, a label for fan and data books, and a label for the release of art books.[41][42][43][44]

Prior to the magazine's launch, Viz launched an extensive marketing campaign to promote the magazine and help it succeed where other manga anthologies in North America have failed.[45] Shueisha purchased an equity interest in Viz to help fund the venture,[46] and Cartoon Network, Suncoast, and Diamond Distributors became promotional partners in the magazine.[45] The first issue required three printings to meet demand, with over 300,000 copies sold.[47] It was awarded the ICv2 "Comic Product of the Year" award in December 2002, and continued to enjoy high sales with a monthly circulation of 215,000 in 2008.[48][49] Shonen Jump was discontinued in April 2012 in favor of its digital successor, Weekly Shonen Jump.

Weekly Shonen Jump

Weekly Shonen Jump, Viz Media's successor to the monthly print anthology Shonen Jump, was a North American digital sh?nen manga anthology published simultaneously with the Japanese editions of Weekly Sh?nen Jump, in part to combat the copyright violation of manga through bootleg scanlation services. It began serialization on January 30, 2012, as Weekly Shonen Jump Alpha with a lineup of six titles and new issues published online two weeks after Japanese release, but within a year had expanded to twelve ongoing series, and on January 21, 2013, it underwent a rebranding and transitioned to simultaneous publication with Japan.[50][51]

Banzai!

Banzai! is a German-language version of Weekly Sh?nen Jump published by Carlsen Verlag that was published from 2001 through December 2005 before being canceled.[52] In addition to the Weekly Sh?nen Jump manga series, the magazine also included original German language manga-influenced comics. The magazine competed as a sister publication to a sh?jo anthology called Daisuki.[] It had a circulation of 140,000 copies.[53]

Remen Shaonian Top

Cover of volume 187 of Remen Shaonian Top

Rèmén Shàonián Top (?TOP) is the former weekly Chinese-language version of Weekly Sh?nen Jump, published in Taiwan by Da Ran Publishing. In the 1990s Da Ran went bankrupt and the magazine had to cease publication. Rèmén Shàonián Top serialized series such as Yu-Gi-Oh!, Tottemo! Luckyman, Hikaru no Go, and One Piece as well as several other domestic manhua.

Formosa Youth

Formosa Youth (? Báod?o Shàonián) is the current[when?] weekly Chinese version of Weekly Sh?nen Jump. Formosa Youth features various series from Weekly Sh?nen Jump. The Formosa Youth magazine translates Weekly Sh?nen Jump manga up to date. A sister publication of Formosa Youth is Dragon Youth Comic ( Lóng Shàonián), which specializes in domestic manhua. In 1977, the Tong Li company was created and founded by Fang Wan-Nan which created bootlegs, this ended in 1992.[54] A law in Taiwan restricted the act of bootlegging all manga.[54] During 1992, Tong Li created many manga and manhua magazines, New Youth Bulletin, Youth Comic, Margaret Girl, Dragon Youth Comic, and Formosa Youth.[55] Some series like One Piece and Hikaru no Go were first published in the manga/manhua magazine Rèmén Shàonián Top (?TOP) by Da Ran Publishing, but when Daran Publishing went bankrupt the series were transferred to Formosa Youth.[]

EX-am

EX-am is the Hong Kong version of Weekly Sh?nen Jump published by Culturecom Holdings's comic division Culturecom Comics, the largest comic distributors in all of Asia.[56] The magazine published Hunter × Hunter, Captain Tsubasa and Dragon Ball--which holds the highest circulation of manga in Hong Kong, alongside the highest of domestic manhua which would be Chinese Hero: Tales of the Blood Sword.[56]

C-Kids

C-Kids (? See Kít) is the Thai language Weekly Sh?nen Jump published by Siam Inter Comics.[57] C-Kids publishes many Weekly Sh?nen Jump series such as One Piece, Gintama[58] along with many original manga-influenced comics from the division Cartoon Thai Studio like EXEcutional.[59]

Boom

Boom () is another Thai language Weekly Sh?nen Jump published by Nation Edutainment. Boom publishes many Weekly Sh?nen Jump series such as Naruto, Death Note along with many original manga-influenced comics from Factory Studio like Meed Thii Sib-Sam and Apaimanee Saga.

Swedish Shonen Jump

In November 2004, Manga Media began publication of a Swedish language version of Weekly Sh?nen Jump in Sweden, called Shonen Jump as a sister publication to their existing magazines Manga Mania and Shojo Stars. The magazine included chapters from various popular Weekly Sh?nen Jump titles including Bleach, Naruto, Shaman King, and Yu-Gi-Oh!. In November 2007, after 37 issues published, Manga Media ceased publication of the magazine.[60][61] It had a circulation of 30,000 copies.[53]

Norwegian Shonen Jump

A Norwegian language edition of Weekly Sh?nen Jump began publication in Norway in March 2005. Published by Schibsted Forlagene, the Norwegian edition was a direct translation of Bonnier's Swedish version of the magazine, containing the same series and titles. When Bonnier lost the license for Weekly Sh?nen Jump, the Norwegian version also ceased publication, with the last issue released on February 26, 2007. They also created two short lived book imprints: "En Bok Fra Shonen Jump" (a book from Shonen Jump) for profile books and "Dragon Ball Ekstra" (Dragon Ball Extra) a line specifically for manga written by Akira Toriyama.[62] Also a film comic based on the Dragon Ball Z anime was released under the "TV Anime Comic" imprint.[63]

Imprints

Jump Comics is used as an imprint label for publishing manga, most often for collected tank?bon volumes of manga series originally serialized in Weekly Sh?nen Jump and other Jump magazines.[64] The imprint is published in the U.S. under the names Shonen Jump and Shonen Jump Advanced. Sh?nen Jump Advanced was created for the distribution of manga series considered more mature due to content or themes. Series released under SJA include Eyeshield 21, Ichigo 100%, Pretty Face, I"s, Hunter × Hunter, Bobobo-bo Bo-bobo (first edition) and Death Note.

Weekly Sh?nen Jump formerly ran a manga line of aiz?ban editions called Jump Comics Deluxe. Jump Comics+ is the imprint for all the manga series exclusively digitally released on the app and website Sh?nen Jump+ after the chapters of the series get reunited and released in print in tank?bon format. Weekly Sh?nen Jump has also run a line of light novels and guidebooks called Jump J-Books. Weekly Sh?nen Jump has also run a line bunkobon editions called Shueisha Comic Bunko. A line of large square-bound phone book size issues of early Jump Comics series named Shueisha Jump Remix has also been published.

Circulation figures

Magazine circulation

Year / Period Weekly circulation Magazine sales Sales revenue (est.) Issue price
1968 105,000[65] 1,050,000[65] ¥94,500,000 ¥90[66]
1969 240,000[65] 6,240,000 ¥561,600,000
1971 1,158,000[65] 60,216,000[65] ¥2,709,720,000
1974 1,650,000[65] 85,800,000[65] ¥8,580,000,000 ¥100[67]
1977 1,880,000[65] 97,760,000[65] ¥14,664,000,000 ¥150[67]
1978 2,100,000[65] 109,200,000[65] ¥18,564,000,000 ¥170[67]
1979 2,800,000[65] 145,600,000[65] ¥24,752,000,000
1980 3,045,000[65] 158,340,000[65] ¥26,917,800,000
1981 3,080,000[65] 160,160,000[65] ¥27,227,200,000
1982 3,420,000[65] 177,840,000[65] ¥30,232,800,000
1983 3,710,000[65] 192,920,000[65] ¥34,725,600,000 ¥180[67]
1984 3,900,000[65] 202,800,000[65] ¥36,504,000,000
1985 4,500,000[65] 234,000,000[65] ¥42,120,000,000
1986 4,355,000[65] 226,460,000[65] ¥40,762,800,000
1987 4,500,000[65] 234,000,000[65] ¥42,120,000,000
1988 4,850,000[65] 252,200,000[65] ¥45,396,000,000
1989 5,000,000[65] 260,000,000[65] ¥46,800,000,000
1990 5,300,000[65] 275,600,000[65] ¥49,608,000,000
1991 6,020,000[65] 313,040,000[65] ¥56,347,200,000
1992 6,180,000[65] 321,360,000[65] ¥61,058,400,000 ¥190[67]
1993 6,380,000[65] 331,760,000[65] ¥63,034,400,000
1994 6,480,000[65] 336,960,000[65] ¥70,761,600,000 ¥210[67]
1995 6,530,000[65] 339,560,000[65] ¥71,307,600,000
1996 5,880,000[65] 305,760,000[65] ¥64,209,600,000
1997 4,050,000[65] 210,600,000[65] ¥44,226,000,000
1998 3,600,000[65] 187,200,000[65] ¥39,312,000,000
1999 3,630,000[65] 188,760,000[65] ¥39,639,600,000
2000 3,630,000[65] 188,760,000[65] ¥39,639,600,000
2001 3,400,000[65] 176,800,000[65] ¥37,128,000,000
2002 3,200,000[65] 166,400,000[65] ¥34,944,000,000
2003 3,000,000[65] 156,000,000[65] ¥32,760,000,000
2004 3,000,000[65] 156,000,000[65] ¥32,760,000,000
2005 2,950,000[65] 153,400,000[65] ¥36,816,000,000 ¥240[67]
2006 2,953,750[65] 153,595,000[65] ¥36,862,800,000
2007 2,778,750[68] 144,495,000[68] ¥34,678,800,000
January 2008 to September 2008 2,788,334[69] 108,745,026[69] ¥26,098,806,240
October 2008 to September 2009 2,809,362[70] 146,086,824[70] ¥35,060,837,760
October 2009 to September 2010 2,876,459[71] 149,575,868[71] ¥35,898,208,320
October 2010 to September 2011 2,890,000[72] 150,280,000[72] ¥36,067,200,000
October 2011 to September 2012 2,838,000[73] 147,576,000[73] ¥35,418,240,000
October 2012 to September 2013 2,812,041[74] 146,226,132[74] ¥36,556,533,000 ¥250[75]
October 2013 to September 2014 2,701,042[76] 140,454,184[76] ¥35,113,546,000
October 2014 to September 2015 2,449,792[77] 127,389,184[77] ¥33,121,187,840 ¥260[78]
October 2015 to September 2016 2,220,000[79] 115,440,000[79] ¥30,014,400,000
October 2016 to September 2017 1,903,542[80] 98,984,184[80] ¥25,735,887,840
October 2017 to September 2018 1,773,125[81] 92,202,500[81] ¥23,972,650,000
October 2018 to September 2019 1,670,245[82] 86,852,740[82] ¥22,581,712,400
1968 to September 2019 3,117,207[6] 7,639,739,401[b] ¥1,663,464,829,400 ($20.202 billion) ¥218

Manga series

The following table lists the manga series that have had the highest circulation in Sh?nen Jump magazine. It lists the number of issues where they're serialized, and estimated circulation figures and sales revenue of those Sh?nen Jump issues (based on the magazine circulation figures above). Of the series listed below, only Bleach and Gintama began their serialization after the conclusion of the golden age in the late 1990s.

Manga series First Issue Final Issue Issues Weekly circulation (est.) Total circulation (est.) Sales revenue (est.)
KochiKame: Tokyo Beat Cops #42, 1976 #42, 2016 1,960 3,117,207 6,109,725,720 ¥1,264,713,224,040 ($15.447 billion)
JoJo's Bizarre Adventure #1-2, 1987 #19, 2003 752 4,801,765 3,610,927,280 ¥713,117,176,736 ($8.937 billion)
One Piece #34, 1997 present 1014 3,332,759 3,175,460,142 ¥765,039,111,480 ($8.833 billion)
Dragon Ball #51, 1984 #25, 1995 519 5,696,397 2,956,430,000 ¥553,694,900,000 ($6.939 billion)
Naruto #43, 1999 #50, 2014 700 3,284,492 2,299,144,444 ¥545,946,848,920 ($6.529 billion)
Bleach #36-37, 2001 #38, 2016 698 3,127,815 2,183,214,876 ¥533,008,161,240 ($6.168 billion)
Dragon Quest #45, 1989 #52, 1996 349 5,971,250 2,083,966,250 ¥395,953,587,500 ($4.962 billion)
Gin Tama #2, 2004 #42, 2018 704 2,825,175 1,988,923,401 ¥513,733,058,820 ($5.721 billion)
Slam Dunk #42, 1990 #27, 1996 276 6,110,000 1,686,360,000 ¥330,841,200,000 ($4.146 billion)
Kinnikuman #22, 1979 #21, 1987 387 3,963,359 1,533,820,000 ¥270,256,200,000 ($3.387 billion)
Rurouni Kenshin #19, 1994 #43, 1999 255 5,566,784 1,419,530,000 ¥298,101,300,000 ($3.736 billion)
Yu-Gi-Oh! #42, 1996 #15, 2004 343 4,035,569 1,384,200,000 ¥290,682,000,000 ($3.643 billion)
Hunter × Hunter #14, 1998 present 390 2,895,187 1,129,122,930 ¥261,372,714,104 ($3.881 billion)
Fist of the North Star #41, 1983 #35, 1988 245 4,536,857 1,111,530,000 ¥200,075,400,000 ($2.508 billion)
City Hunter #13, 1985 #50, 1991 193 4,940,743 953,563,399 ¥171,641,411,820 ($2.151 billion)
Captain Tsubasa #18, 1981 #37-38, 1997 178 4,649,038 827,528,750 ¥159,040,125,000 ($1.993 billion)
Saint Seiya #1, 1986 #49, 1990 110 4,801,000 528,110,000 ¥95,059,800,000 ($1.191 billion)

See also

Notes

  1. ^
    • Season 1: August-September 2020
    • Season 2: scheduled
  2. ^ Weekly Sh?nen Jump magazine sales as of September 2018:
    • Up until February 2018 - Over 7.5billion[6]
    • March 2018 - 7,148,332[83]
    • April-September 2018 - 45,738,329[83]
    • October 2018 to September 2019 - 86,852,740[82]

References

  1. ^ "Weekly Shonen Jump Lists Hiroyuki Nakano as New Editor-in-Chief". Anime News Network. July 13, 2017. Retrieved 2017.
  2. ^ Thompson, Jason (2007). Manga: The Complete Guide. Del Rey Books. p. xxiii-xxiv. ISBN 978-0-345-48590-8.
  3. ^ "Boy's Manga" (in Japanese). Japanese Magazine Publishers Association. September 2016. Archived from the original on November 3, 2016. Retrieved 2016.
  4. ^ a b c d "Shueisha Reveals 2019 Circulation Numbers for Manga Magazines". Anime News Network. June 5, 2020. Retrieved 2020.
  5. ^ a b "2009 Japanese Manga Magazine Circulation Numbers". Anime News Network. January 18, 2009. Retrieved 2013. The bestselling manga magazine, Shueisha's Weekly Shonen Jump, rose in circulation from 2.79 million copies to 2.81 million.
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