Wolfram Language
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Wolfram Language

The Wolfram Language is a general multi-paradigm programming language[5] developed by Wolfram Research and is the programming language of the mathematical symbolic computation program Mathematica[6] and the Wolfram Programming Cloud. It emphasizes symbolic computation, functional programming, and rule-based programming[7] and can employ arbitrary structures and data.[7]

It includes built-in functions for generating and running Turing machines, creating graphics and audio, analyzing 3D models, matrix manipulations, and solving differential equations. It is extensively documented.[8]

The Wolfram language was released for the Raspberry Pi in 2013 with the goal of making it free for all Raspberry Pi users.[9] It was included in the recommended software bundle that the Raspberry Pi Foundation provides for beginners, which caused some controversy due to the Wolfram language's propitiatory nature.[10][11] Plans to port the Wolfram language to the Intel Edison were announced after the board's introduction at CES 2014.[12] There was also a short lived proposal to make Wolfram libraries compatible with the Unity game engine, giving game developers access to the language's high level functions.[13][14]


The language was officially named in June 2013 although, as the programming language of Mathematica, it has been in use in various forms for over 30 years since Mathematica's initial release.[6][15] Before 2013, it was internally referred to by several names, such as "M" and "Wolfram Language." Other possible names Wolfram Research considered include "Lingua" and "Express."[7]

In popular culture

Both Stephen Wolfram and his son Christopher Wolfram were involved in helping create the alien language for the film Arrival, for which they used the Wolfram Language.[16] They were given portions of the written language, and used Wolfram Language to analyze the images and attempt to interpret them. This served as the model for how the characters approached the problem in the film.

See also


  1. ^ Stephen Wolfram Aims to Democratize His Software by Steve Lohr, The New York Times, December 14, 2015
  2. ^ Maeder, Roman E. (1994). The Mathematica® Programmer. Academic Press, Inc. p. 6. ISBN 978-1-48321-415-3. 
  3. ^ "Wolfram Language Q&A". Wolfram Research. Retrieved . 
  4. ^ Bezanson, Jeff; Karpinski, Stefan; Shah, Viral; Edelman, Alan (2012-02-14). "Why We Created Julia". Julia Language. Retrieved . 
  5. ^ "Notes for Programming Language Experts about Wolfram Language". Wolfram.com. Retrieved . 
  6. ^ a b "Celebrating Mathematica's First Quarter Century--Wolfram Blog". Blog.wolfram.com. Retrieved . 
  7. ^ a b c "What Should We Call the Language of Mathematica?--Stephen Wolfram Blog". Blog.stephenwolfram.com. 2013-02-12. Retrieved . 
  8. ^ "Wolfram Language & System Documentation Center". Reference.wolfram.com. Retrieved . 
  9. ^ "Putting the Wolfram Language (and Mathematica) on Every Raspberry Pi--Wolfram Blog". Blog.wolfram.com. Retrieved . 
  10. ^ Sherr, Ian (2013-11-22). "Premium Mathematica software free on budget Raspberry Pi - CNET". News.cnet.com. Retrieved . 
  11. ^ Thomas, Gavin (2014). "Eben Upton comments on open source Pi concerns". Gadget Daily. Retrieved . 
  12. ^ Daniel AJ Sokolov (2014-11-22). "Intels Edison: Pentium-System im Format einer SD-Karte | heise online". Heise.de. Retrieved . 
  13. ^ "The Wolfram Language will soon be integrated into Unity". Gamasutra. 2014-03-10. Retrieved . 
  14. ^ "Is there a way to use Wolfram Language in Unity3D?". Wolfram. 2017. Retrieved . 
  15. ^ "Stephen Wolfram Says He Has An Algorithm For Everything -- Literally". Readwrite.com. Retrieved . 
  16. ^ How Arrival's Designers Crafted a Mesmerizing Language, Margaret Rhodes, Wired, November 16, 2016.

External links

  This article uses material from the Wikipedia page available here. It is released under the Creative Commons Attribution-Share-Alike License 3.0.



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