Winning Lines
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Winning Lines

Winning Lines
Winning Lines UK logo.png
GenreGame show
Created byDavid Briggs
Steve Knight
Mike Whitehill
Presented bySimon Mayo (1999-2000)
Phillip Schofield (2001-04)
Country of originUnited Kingdom
Original English
No. of series6
No. of episodes81
Production
Production location(s)Fountain Studios[1]
Running time35 minutes (1999)
40 minutes (2000)
45 minutes (2001-04)
Production Celador
Release
Original networkBBC One
Picture format16:9
Original release12 June 1999 (1999-06-12) -
16 October 2004 (2004-10-16)
Chronology
Related showsThe National Lottery Draws

Winning Lines is a National Lottery game show that was broadcast on BBC One from 12 June 1999 to 16 October 2004. It was originally hosted by Simon Mayo then by Phillip Schofield.

Round 1

Forty-nine contestants take part in this round; each is assigned a two-digit number from 01 to 49. In the first series, the host asks a question that can be answered by one of these numbers, and anyone who believes that his/her number is the answer may buzz-in. Contestants who buzz-in wrongly are eliminated. If the owner of the correct number buzzes-in; he/she advances to the next round; if not, he/she is eliminated. The host continues to ask questions until six contestants have qualified to advance, at which point all others are eliminated.

The last digit from each of the six advancing players' numbers are displayed at the end of the show. Any home viewers who can form their own telephone number from these digits may call in for a chance to appear on the next episode.

The format of this round was changed beginning with the second series. Each contestant now has a keypad on which to enter answers. The host asks a question with a numerical answer, and the contestant who keys it in first in the fastest time advances to the next round. Anyone who enters an incorrect answer is eliminated from the game. As before, the round ends when six contestants have qualified to advance, and all others are eliminated.

Round 2 - Looking After Number One

The six qualifying contestants retain their numbers from the first round. The host asks a series of toss-up questions on the buzzer, each of which can be answered with the number of a contestant still in play at the time. If a contestant responds correctly with an opponent's number, that opponent is eliminated; a contestant who responds correctly with his/her own number remains in the game. An incorrect response eliminates the contestant who gave it, regardless of the number. If no one buzzes-in on a question, the contestant with the correct number is eliminated. The last remaining contestant advances to the Wonderwall round for a chance to win a trip, whilst the last contestant eliminated from the game wins a holiday in the Countryside.

Bonus Round - The Wonderwall

The champion faces a set of three projection screens on which 49 answers are displayed, numbered 1 to 49, and has three minutes to answer as many questions as possible. The host gives the champion 15 seconds to study the answers, after which the questions begin and the clock starts to run. The champion must respond by giving both an answer and its number. The correct answer is then removed from the board, regardless of whether the contestant gave it or not. No penalties were given for incorrect answers.

Twice during the round, the champion may take a "pit stop" by pressing a handheld button. Doing so freezes the clock for 15 seconds, during which the champion may look over the answers again; however, he/she may not respond to the current question until the pit stop has ended.

The champion wins a trip whose destination depends on the number of correct answers given, as shown in the table below. During Schofield's tenure as host, the champion then played the Wonderwall again (on the same day as the Wednesday Lotto draw), but with no pit stops; each correct answer awarded £200 with a bonus of £1,000 for getting all 20, for a potential maximum of £5,000. Afterwards, they were then also given the right to start the midweek lottery draws. Due to the September 11 attacks, the three trips to continental American destinations were replaced with alternates for only the second half of the 2001 series.

The prize for giving only one correct answer was a stay at a bed-and-breakfast near the Gravelly Hill Interchange, popularly referred to as "Spaghetti Junction."

During Simon Mayo's first year as host, the champion also had the right to start the Thunderball draw. In the second series however, the runner up in Round 2 started the Thunderball draw and the Wonderwall winner started the main National Lottery draw.

Correct Answers Vacation Cash Prize
20 Around the World £5,000
19 Australia £3,800
18 Barbados £3,600
17 Texas(1999)/Hawaii £3,400
16 Hawaii(1999)/Florida/St. Lucia £3,200
15 Zimbabwe(1999)/African Safari £3,000
14 Caribbean Cruise £2,800
13 Mauritius £2,600
12 Las Vegas(1999)/USA/African Beach £2,400
11 Hong Kong/Dubai(2003 & 2004) £2,200
10 New York/Mediterranean Cruise £2,000
9 Italy £1,800
8 Majorca £1,600
7 Monte Carlo £1,400
6 Paris £1,200
5 Amsterdam £1,000
4 Ireland £800
3 Scottish Castle £600
2 London £400
1 Spaghetti Junction £200

Transmissions

Series Start date End date Episodes Presenter
1 12 June 1999 4 September 1999 13 Simon Mayo
2 15 April 2000 22 July 2000 13
3 9 June 2001 24 November 2001 22 Phillip Schofield
4 3 August 2002 2 November 2002 14
5 19 July 2003 18 October 2003 13
6 11 September 2004 16 October 2004 6

International versions

Country Title Broadcaster Presenter Premiere Finale
 France Le Numéro gagnant France 2 Nagui 23 December 2001 18 December 2002
 Portugal Linha Da Sorte SIC Carlos Cruz 2002 2003
 Turkey Kazand?ran Numaralar TRT Cem Ceminay 2001 2001
 United States Winning Lines CBS Dick Clark 8 January 2000 18 February 2000

References

External links


  This article uses material from the Wikipedia page available here. It is released under the Creative Commons Attribution-Share-Alike License 3.0.

Winning_Lines
 



 



 
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