KRISTAL Audio Engine
Get KRISTAL Audio Engine essential facts below. View Videos or join the KRISTAL Audio Engine discussion. Add KRISTAL Audio Engine to your topic list for future reference or share this resource on social media.
KRISTAL Audio Engine
KRISTAL Audio Engine
KRISTAL Audio Engine Logo.gif
KRISTAL Audio Engine Interface Screenshot.jpg
Original author(s)Matthias Juwan
Initial release31 January 2004; 14 years ago (2004-01-31)
Last release
1.0.1 / 1 June 2004; 14 years ago (2004-06-01)
Operating systemMicrosoft Windows
TypeDigital Audio Workstation
LicenseProprietary Software

The KRISTAL Audio Engine (commonly referred to as KRISTAL or KAE) is a digital audio workstation for Microsoft Windows. It is free for personal & educational use, with licensing options for commercial use.[1]

The successor to this product became what is now known as Studio One.[2]


Initial Development

The original Crystal Audio Engine interface.

KRISTAL began development in 1999, as the university thesis project of Matthias Juwan. At that time it had a different look and feel, and was known as the Crystal Audio Engine, a name derived from the song The Crystal Ship by The Doors.[3]

Following a public beta period, the initial version, renamed to the KRISTAL Audio Engine, was released in 2004, under the developer name of Kreatives.[4]

K2 and KristalLabs

On 24 December 2004 the KRISTAL development team announced that they were working on the successor to the KRISTAL Audio Engine, based on a new infrastructure. Among other things, the development team planned to include cross-platform support for both Microsoft Windows and macOS.[5]

The new software, known as K2, entered the Alpha development stage in July 2005.[6]

The KristalLabs logo. Later used as the basis for the Studio One logo.

On 18 September 2006, it was announced that all work and rights to the source code of K2 had been taken over by KristalLabs Software Ltd., a private start-up company co-founded by KRISTAL lead developer, Matthias Juwan, and Wolfgang Kundrus, who had previously worked on Cubase, Nuendo and HALion.[2][7][8] Ownership for the original KRISTAL Audio Engine, however, did not transition to KristalLabs.[9]

PreSonus and Studio One

KristalLabs further developed K2 in cooperation with PreSonus, before becoming part of PreSonus in 2009.[10] The final result of the K2 development was re-branded and released as the first version of the PreSonus DAW, Studio One.[2] The former KristalLabs logo (representing a series of hexagons, like the one from the original KRISTAL logo, tessellated together) was used as the basis for the logo of Studio One.[11]


The KRISTAL Audio Engine can support up to 16 channels of audio; however, it does not provide support for MIDI.[12]

The primary window of the application is a digital mixer, but it provides separate, built-in components for additional functionality, such as audio sequencing and live audio input/recording.[13] It provides built-in effects, such as EQ, chorus, delay and reverb, but also includes support for third-party VST plug-ins.[12]

The application uses 32-bit audio processing and supports both MME & ASIO drivers. In addition to its native Kristal project files, it also supports the use of WAVE, AIFF, FLAC and OGG Vorbis files.[12]

See also


  1. ^ Walker, Martin. "PC Freeware Sequencers & Editors". Sound on Sound. Retrieved .
  2. ^ a b c "News - KRISTAL Audio Engine". Kreatives. Retrieved .
  3. ^ "Details - KRISTAL Audio Engine". Kreatives. Retrieved .
  4. ^ "Kristal Audio Engine v1.0 released". KVR Audio. 2004-02-03. Retrieved .
  5. ^ "KRISTAL 2 - The Future". KRISTAL User Community. Retrieved .
  6. ^ "KRISTAL 2 reached Alpha Status!". KRISTAL User Community. Retrieved .
  7. ^ "Kundrus is Senior Developer for Software Architect". Music Connection. 2015-05-26. Retrieved .
  8. ^ Randall, Brent (2009-04-29). "Interview with Jim Odom and Jim Mack- President Of Presonus". ProRec. Archived from the original on February 13, 2010. Retrieved .
  9. ^ "K2 - KRISTAL Audio Engine". Kreatives. 2006-09-19. Retrieved .
  10. ^ Teignos, Los (2013-01-02). "AudioFanzine met Studio One's technical director". AudioFanzine. Retrieved .
  11. ^ "Where Did The PreSonus Studio One Logo Come From?". Pro Tools Expert. Retrieved .
  12. ^ a b c "Kreative's Kristal Audio Engine". Home Recording Connection. Retrieved .
  13. ^ Juwan, Matthias. "KRISTAL Audio Engine :: Reference Manual :: 1.0". Kreatives. Retrieved .

External links

  This article uses material from the Wikipedia page available here. It is released under the Creative Commons Attribution-Share-Alike License 3.0.



Music Scenes