A draw play, or simply draw for short, is a type of American football play. The draw is a running play disguised as a passing play. It is the opposite of a play-action pass, which is a passing play disguised as a running play. The play is often used in long yardage situations.
The idea behind a draw play is to attack aggressive, pass-rushing defenses by "drawing" the defensive linemen across the line of scrimmage towards the passer while the linebackers and defensive backs commit to positioning themselves downfield in anticipation of a pass. This creates larger gaps between defenders and thereby allows the offense to effectively run the ball. Draw plays are often run out of the shotgun formation, but can also be run when the quarterback is under center. These types of draw plays are sometimes referred to as "delayed handoffs".
The running back will most often run straight downfield through the hole in the "A-gap" (the space between the center and the offensive guard), although there are more complicated variations. The most common variation of this play is the "quarterback draw," where the quarterback himself runs the ball, instead of handing it off, meaning the running back is free to help block.
Albert Sebastian is one credited originator of the play, forcing Sid Luckman to use it after his persistent blitzes. The draw was also allegedly invented by the Cleveland Browns during their years in the All-America Football Conference. A botched play, originally designed to be a pass play, caused quarterback Otto Graham to improvise a hand-off to fullback Marion Motley. A surprised Motley, who had been expecting to block on the play, instead ran for a big gain. Coach Paul Brown noted the success of the improvised play and began to work it in as a regular play, quickly creating four different versions of it.