Digital video is an electronic representation of moving visual images (video) in the form of encoded digital data. This is in contrast to analog video, which represents moving visual images with analog signals. Digital video comprises a series of digital images displayed in rapid succession.
Digital video was first introduced commercially in 1986 with the Sony D1 format, which recorded an uncompressed standard definition component video signal in digital form. In addition to uncompressed formats, popular compressed digital video formats today include H.264 and MPEG-4. Modern interconnect standards for digital video include HDMI, DisplayPort, Digital Visual Interface (DVI) and serial digital interface (SDI).
Digital video can be copied with no degradation in quality. In contrast, when analog sources are copied, they experience generation loss. Digital video can be stored on digital media such as Blu-ray Disc, on computer data storage or streamed over the Internet to end users who watch content on a desktop computer screen or a digital smart TV. In everyday practice, digital video content such as TV shows and movies also includes a digital audio soundtrack.
The basis for digital video cameras are metal-oxide-semiconductor (MOS) image sensors. The first practical semiconductor image sensor was the charge-coupled device (CCD), invented in 1969, based on MOS capacitor technology. Following the commercialization of CCD sensors during the late 1970s to early 1980s, the entertainment industry slowly began transitioning to digital imaging and digital video over the next two decades. The CCD was followed by the CMOS active-pixel sensor (CMOS sensor), developed in the 1990s.
The earliest forms of digital video coding began in the 1970s, with uncompressed pulse-code modulation (PCM) video, requiring high bitrates between 45-140 Mbps for standard definition (SD) content. Practical digital video coding was eventually made possible with the discrete cosine transform (DCT), a form of lossy compression. DCT compression was first proposed by Nasir Ahmed in 1972, and then developed by Ahmed with T. Natarajan and K. R. Rao at the University of Texas in 1973. DCT would later become the standard for digital video compression since the late 1980s.
The first digital video coding standard was H.120, created by the CCITT (now ITU-T) in 1984. H.120 was not practical, due to weak performance. H.120 was based on differential pulse-code modulation (DPCM), a lossless compression algorithm that was inefficient for video coding. During the late 1980s, a number of companies began experimenting with DCT, a much more efficient form of compression for video coding. The CCITT received 14 proposals for DCT-based video compression formats, in contrast to a single proposal based on vector quantization (VQ) compression. The H.261 standard was developed based on DCT compression. H.261 was the first practical video coding standard. Since H.261, DCT compression has been adopted by all the major video coding standards that followed.
MPEG-1, developed by the Motion Picture Experts Group (MPEG), followed in 1991, and it was designed to compress VHS-quality video. It was succeeded in 1994 by MPEG-2/H.262, which became the standard video format for DVD and SD digital television. It was followed by MPEG-4/H.263 in 1999, and then in 2003 it was followed by H.264/MPEG-4 AVC, which has become the most widely used video coding standard.
Starting in the late 1970s to the early 1980s, several types of video production equipment that were digital in their internal workings were introduced. These included time base correctors (TBC)[a] and digital video effects (DVE) units.[b] They operated by taking a standard analog composite video input and digitizing it internally. This made it easier to either correct or enhance the video signal, as in the case of a TBC, or to manipulate and add effects to the video, in the case of a DVE unit. The digitized and processed video information was then converted back to standard analog video for output.
Later on in the 1970s, manufacturers of professional video broadcast equipment, such as Bosch (through their Fernseh division) and Ampex developed prototype digital videotape recorders (VTR) in their research and development labs. Bosch's machine used a modified 1 inch type B videotape transport and recorded an early form of CCIR 601 digital video. Ampex's prototype digital video recorder used a modified 2-inch quadruplex videotape VTR (an Ampex AVR-3), but fitted with custom digital video electronics, and a special "octaplex" 8-head headwheel (regular analog 2" quad machines only used 4 heads). Like standard 2" quad, the audio on the Ampex prototype digital machine, nicknamed by its developers as "Annie", still recorded the audio in analog as linear tracks on the tape. None of these machines from these manufacturers were ever marketed commercially.
Digital video was first introduced commercially in 1986 with the Sony D1 format, which recorded an uncompressed standard definition component video signal in digital form. Component video connections required 3 cables and most television facilities were wired for composite NTSC or PAL video using one cable. Due this incompatibility and also due to the cost of the recorder, D1 was used primarily by large television networks and other component-video capable video studios.
In 1988, Sony and Ampex co-developed and released the D2 digital videocassette format, which recorded video digitally without compression in ITU-601 format, much like D1. But D2 had the major difference of encoding the video in composite form to the NTSC standard, thereby only requiring single-cable composite video connections to and from a D2 VCR, making it a perfect fit for the majority of television facilities at the time. D2 was a successful format in the television broadcast industry throughout the late '80s and the '90s. D2 was also widely used in that era as the master tape format for mastering laserdiscs.[c]
D1 & D2 would eventually be replaced by cheaper systems using video compression, most notably Sony's Digital Betacam[d] that were introduced into the network's television studios. Other examples of digital video formats utilizing compression were Ampex's DCT (the first to employ such when introduced in 1992), the industry-standard DV and MiniDV and its professional variations, Sony's DVCAM and Panasonic's DVCPRO, and Betacam SX, a lower-cost variant of Digital Betacam using MPEG-2 compression.
One of the first digital video products to run on personal computers was PACo: The PICS Animation Compiler from The Company of Science & Art in Providence, RI, which was developed starting in 1990 and first shipped in May 1991. PACo could stream unlimited-length video with synchronized sound from a single file (with the ".CAV" file extension) on CD-ROM. Creation required a Mac; playback was possible on Macs, PCs, and Sun SPARCstations.
QuickTime, Apple Computer's multimedia framework appeared in June 1991. Audio Video Interleave from Microsoft followed in 1992. Initial consumer-level content creation tools were crude, requiring an analog video source to be digitized to a computer-readable format. While low-quality at first, consumer digital video increased rapidly in quality, first with the introduction of playback standards such as MPEG-1 and MPEG-2 (adopted for use in television transmission and DVD media), and then the introduction of the DV tape format allowing recordings in the format to be transferred direct to digital video files using a FireWire port on an editing computer. This simplified the process, allowing non-linear editing systems (NLE) to be deployed cheaply and widely on desktop computers with no external playback or recording equipment needed.
The widespread adoption of digital video and accompanying compression formats has reduced the bandwidth needed for a high-definition video signal (with HDV and AVCHD, as well as several commercial variants such as DVCPRO-HD, all using less bandwidth than a standard definition analog signal). These savings have increased the number of channels available on cable television and direct broadcast satellite systems, created opportunities for spectrum reallocation of terrestrial television broadcast frequencies, made tapeless camcorders based on flash memory possible among other innovations and efficiencies.
Digital video comprises a series of digital images displayed in rapid succession. In the context of video these images are called frames.[e] The rate at which frames are displayed is known as the frame rate and is measured in frames per second (FPS). Every frame is an orthogonal bitmap digital image and so comprises a raster of pixels. Pixels have only one property, their color. The color of a pixel is represented by a fixed number of bits. The more bits the more subtle variations of colors can be reproduced. This is called the color depth of the video.
In interlaced video each frame is composed of two halves of an image. The first half contains only the odd-numbered lines of a full frame. The second half contains only the even-numbered lines. Those halves are referred to individually as fields. Two consecutive fields compose a full frame. If an interlaced video has a frame rate of 30 frames per second the field rate is 60 fields per second. All the properties discussed here apply equally to interlaced video but one should be careful not to confuse the fields-per-second rate with the frames-per-second rate.
By its definition, bit rate is a measure of the rate of information content of the digital video stream. In the case of uncompressed video, bit rate corresponds directly to the quality of the video as bit rate is proportional to every property that affects the video quality. Bit rate is an important property when transmitting video because the transmission link must be capable of supporting that bit rate. Bit rate is also important when dealing with the storage of video because, as shown above, the video size is proportional to the bit rate and the duration. Video compression is used to greatly reduce the bit rate while having a lesser effect on quality.
Bits per pixel (BPP) is a measure of the efficiency of compression. A true-color video with no compression at all may have a BPP of 24 bits/pixel. Chroma subsampling can reduce the BPP to 16 or 12 bits/pixel. Applying jpeg compression on every frame can reduce the BPP to 8 or even 1 bits/pixel. Applying video compression algorithms like MPEG1, MPEG2 or MPEG4 allows for fractional BPP values.
BPP represents the average bits per pixel. There are compression algorithms that keep the BPP almost constant throughout the entire duration of the video. In this case, we also get video output with a constant bitrate (CBR). This CBR video is suitable for real-time, non-buffered, fixed bandwidth video streaming (e.g. in videoconferencing). As not all frames can be compressed at the same level, because quality is more severely impacted for scenes of high complexity, some algorithms try to constantly adjust the BPP. They keep it high while compressing complex scenes and low for less demanding scenes. This way, one gets the best quality at the smallest average bit rate (and the smallest file size, accordingly). This method produces a variable bitrate because it tracks the variations of the BPP.
Standard film stocks typically record at 24 frames per second. For video, there are two frame rate standards: NTSC, at 30/1.001 (about 29.97) frames per second (about 59.94 fields per second), and PAL, 25 frames per second (50 fields per second). Digital video cameras come in two different image capture formats: interlaced and progressive scan. Interlaced cameras record the image in alternating sets of lines: the odd-numbered lines are scanned, and then the even-numbered lines are scanned, then the odd-numbered lines are scanned again, and so on. One set of odd or even lines is referred to as a field, and a consecutive pairing of two fields of opposite parity is called a frame. Progressive scan cameras record all lines in each frame as a single unit. Thus, interlaced video captures samples the scene motion twice as often as progressive video does, for the same frame rate. Progressive-scan generally produces a slightly sharper image. However, motion may not be as smooth as interlaced video.
Digital video can be copied with no generation loss which degrades quality in analog systems. However a change in parameters like frame size or a change of the digital format can decrease the quality of the video due to image scaling and transcoding losses. Digital video can be manipulated and edited on a non-linear editing systems frequently implemented using commodity computer hardware and software.
Digital video has a significantly lower cost than 35 mm film. In comparison to the high cost of film stock, the digital media used for digital video recording, such as flash memory or hard disk drive, used for recording digital video is very inexpensive. Digital video also allows footage to be viewed on location without the expensive and time-consuming chemical processing required by film. Network transfer of digital video makes physical deliveries of tapes and film reels unnecessary.
Digital television (including higher quality HDTV) was introduced in most developed countries in early 2000s. Digital video is used in modern mobile phones and video conferencing systems. Digital video is used for Internet distribution of media, including streaming video and peer-to-peer movie distribution.
Many types of video compression exist for serving digital video over the internet and on optical disks. The file sizes of digital video used for professional editing are generally not practical for these purposes, and the video requires further compression with codecs.
As of 2011megapixels (8192 x 4320). The highest speed is attained in industrial and scientific high speed cameras that are capable of filming 1024x1024 video at up to 1 million frames per second for brief periods of recording., the highest resolution demonstrated for digital video generation is 35
Live digital video consumes bandwidth. Recorded digital video consumes data storage. The amount of bandwidth or storage required is determined by the frame size, color depth and frame rate. Each pixel consumes a number of bits determined by the color depth. The data required to represent a frame of data is determined by multiplying by the number of pixels in the image. The bandwidth is determined by multiplying the storage requirement for a frame by the frame rate. The overall storage requirements for a program can then be determined by multiplying bandwidth by the duration of the program.
These calculations are accurate for uncompressed video but because of the relatively high bit rate of uncompressed video, video compression is extensively used. In the case of compressed video, each frame requires a small percentage of the original bits. Note that it is not necessary that all frames are equally compressed by the same percentage. In practice, they are not so it is useful to consider the average factor of compression for all the frames taken together.
Purpose-built digital video interfaces
General-purpose interfaces use to carry digital video
The following interface has been designed for carrying MPEG-Transport compressed video:
Other methods of carrying video over IP