Capcom
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Capcom

Capcom Co., Ltd.
Native name
Kabushiki-gaisha Kapukon
TypePublic KK
TYO: 9697
IndustryVideo games
FoundedMay 30, 1979; 41 years ago (1979-05-30)[1]
HeadquartersCh-ku, Osaka, Japan
Key people
Kenzo Tsujimoto
(Chairman and CEO)
Haruhiro Tsujimoto
(President and COO)
ProductsComplete list of games
RevenueIncrease¥94.5billion (2019)[2]
Increase¥18.1billion (2019)[2]
Increase¥12.6billion (2019)[2]
OwnerTsujimoto family (around 22.71%)
Number of employees
2,832 (2019)[3]
DivisionsDevelopment Division 1
Development Division 2
Development Division 3
SubsidiariesBlue Harvest
Capcom Asia
Capcom U.S.A
Capcom Entertainment Europe
Capcom Mobile USA
Capcom Europe
Capcom Asia
Capcom Entertainment Korea
Captron Co
Enterrise Co., Ltd.
K2 Inc.
Websitewww.capcom.com

Capcom Co., Ltd. (Japanese: , Hepburn: Kabushiki-gaisha Kapukon) is a Japanese video game developer and publisher.[4] It has created a number of multi-million-selling game franchises, including Street Fighter, Mega Man, Darkstalkers, Resident Evil, Devil May Cry, Onimusha, Dino Crisis, Dead Rising, Sengoku Basara, Ghosts 'n Goblins, Monster Hunter, Breath of Fire and Ace Attorney as well as games based on Disney animated properties. Established in 1979,[5] it has become an international enterprise with subsidiaries in North America, Europe, and Japan.[6]

History

Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979[7] by Kenzo Tsujimoto. Tsujimoto was still president of Irem Corporation when he founded I.R.M. Tsujimoto worked concomitantly in both companies until leaving the former in 1983.

The original companies that spawned Capcom's Japanese branch were I.R.M. as well as its subsidiary Japan Capsule Computers Co., Ltd., both of which were devoted to the manufacturing and distribution of electronic game machines.[5] The two companies underwent a name change to Sambi Co., Ltd. in September 1981,[5] while Capcom Co., Ltd. was first established on June 11, 1983 by Kenzo Tsujimoto,[7] for the purpose of taking over the internal sales department.[8]

In January 1989, the old affiliate company Capcom Co., Ltd. merged with Sambi Co., Ltd., resulting in the current Japanese branch.[5] The name Capcom is a clipped compound of "Capsule Computers", a term coined by the company to describe the arcade machines it solely manufactured in its early years, designed to set themselves apart from personal computers that were becoming widespread at that time.[9] The word capsule alludes to how Capcom likened its game software to "a capsule packed to the brim with gaming fun", as well as to the company's desire to protect its intellectual property with a hard outer shell, preventing illegal copies and inferior imitations.[9]

While Capcom's first product was the coin-operated Little League from July 1983, its first real video game, the arcade title Vulgus, was released in May 1984.[5] Beginning with a Nintendo Entertainment System port of 1942 published in December 1985, the company started to venture into the market of home console video games,[5] which became its main business segment a few years later.[10] Its division Capcom USA had a brief stint in the late 1980s as a video game publisher for the Commodore 64 and IBM PC DOS computers although the development of these arcade ports were handled by other companies. Capcom has created 15 multi-million-selling game series, the most successful of which is Resident Evil.[11]

Capcom has been noted as the last major publisher to be committed to 2D games, though this was not entirely by choice. The company's commitment to the Super Nintendo Entertainment System as its platform of choice caused them to lag behind other leading publishers in developing 3D-capable arcade boards.[12] In addition, the 2D animated cartoon-style graphics seen in games such as Darkstalkers: The Night Warriors and X-Men: Children of the Atom proved popular, leading Capcom to adopt it as a signature style and use it in more games.[12]

In 1994, Capcom adapted its Street Fighter series of fighting games into a film of the same name. While commercially successful, it was critically panned. A 2002 adaptation of its Resident Evil series faced similar criticism but was also successful in theaters. The company sees films as a way to build sales for its video games.[13]

Capcom partnered with Nyu Media in 2011 to publish and distribute the Japanese independent (d?jin soft) games that Nyu localized into the English language.[14] The company works with the Polish localization company QLoc to port Capcom's games to other platforms,[15] notably examples are DmC: Devil May Crys PC version and its PlayStation 4 and Xbox One remasters, Dragon's Dogmas PC version released in January 2016, and Dead Risings version on PlayStation 4, Xbox One and PC released on September 13, 2016.

On August 27, 2014, Capcom filed a patent infringement lawsuit against Koei Tecmo Games at the Osaka District Court for 980 million yen in damage. Capcom claimed Koei Tecmo Games infringed a patent it obtained in 2002 regarding a play feature in video games.[16]

On 2 November 2020, the company reported that its servers were affected by ransomware, scrambling its data, and the threat actors, the Ragnar Locker hacker group, have allegedly stolen 1TB of sensitive corporation data and were blackmailing Capcom to pay them to remove the ransomware. By mid-November, the group began putting information from the hack online, which included contact information for up to 350,000 employees and partners of the company as well as plans for upcoming games, indicating that Capcom opted to not pay the group. Capcom did affirm that no credit card or similar financial information was obtained by the hack.[17]

Corporate structure

Development studios

In the first few years after its establishment, the Japanese branch of Capcom had three development groups referred to as "Planning Rooms", led by Tokuro Fujiwara, Takashi Nishiyama and Yoshiki Okamoto, respectively.[18][19] Later, games developed internally used to be created by several numbered "Production Studios", each assigned to different games.[20][21] Starting in 2002, the development process was reformed to better share technologies and expertise, and all of the individual studios were gradually restructured into bigger departments responsible for different tasks.[21] While there are self-contained departments for the creation of arcade, pachinko and pachislo, online, and mobile games, the Consumer Games R&D Division instead is an amalgamation of subsections in charge of various game development stages.[21][22][23]

Capcom has three internal divisions to develop games. Those are Consumer Games Development Division 1 headed by Jun Takeuchi with Resident Evil, Devil May Cry, Dead Rising, and other franchises (usually targeted towards North American and European audiences), Consumer Games Development Division 2 headed by Ryozo Tsujimoto (which also heads Mobile Online Development Division) with Monster Hunter, Ace Attorney, Sengoku Basara and other franchises with more traditional IP (usually targeted towards Japanese audiences), and Consumer Games Development Division 3 with Street Fighter, Marvel vs. Capcom, and other online focused franchises (usually targeted towards worldwide audiences).[24][25][26]

In addition to these internal teams, Capcom also commissions outside development studios to ensure a steady output of titles.[27][28] However, following poor sales of Dark Void and Bionic Commando, the company's management has decided to limit outsourcing to sequels and newer versions of installments in existing franchises, reserving the development of original titles for its in-house teams.[29] The production of games, budgets, and platforms supported are decided upon in development approval meetings, attended by the company management and the marketing, sales, and quality control departments.[21]

Branches and subsidiaries

Apart from the head office building and the R&D building of Capcom Co., Ltd., both located in Ch-ku, Osaka,[6] the Japanese parent company also has a branch office in the Shinjuku Mitsui Building in Nishi-Shinjuku, Shinjuku, Tokyo.[30] It also has the Ueno Facility, a branch office in Iga, Mie Prefecture.[6]

The international Capcom Group encompasses 15 subsidiaries in Japan, North America, Europe, and East Asia.[6][21] Affiliated companies include Koko Capcom Co., Ltd. in South Korea, Street Fighter Film, LLC in the United States, and Dellgamadas Co., Ltd.[21]

Game-related media

In addition to the development and publishing of home, online, mobile, arcade, pachinko, and pachislo games, the company publishes strategy guides,[5] maintains its own arcade centers in Japan known as Plaza Capcom, and licenses its franchise and character properties for use in tie-in products, movies, television series, and stage performances.[10]

Suleputer, an in-house marketing and music label established in cooperation with Sony Music Entertainment Intermedia in 1998, publishes CDs, DVDs, and other media based on Capcom's games.[31] An annual private media summit called Captivate, renamed from Gamers Day in 2008, is traditionally used as a platform for new game and business announcements.[32]

Games

Capcom's multi-million selling franchises
(as of September 30, 2020)[33]
Franchise Sales (m)
Resident Evil 105.0
Monster Hunter 65.0
Street Fighter 45.0
Mega Man 36.0
Devil May Cry 22.0
Dead Rising 14.0
Marvel vs. Capcom 9.7
Onimusha 8.4
Ace Attorney 7.9
Lost Planet 6.3
Dragon's Dogma 5.5
Dino Crisis 4.4
Ghosts 'n Goblins 4.2
Sengoku Basara 4.0
Breath of Fire 3.2
Final Fight 3.2
?kami 3.2
1942 1.4
Commando 1.2

Capcom started its Street Fighter franchise in 1987. The series of fighting games are among the most popular in their genre. Having sold 45 million units, the series serves as one of Capcom's flagship franchises. That same year, the company introduced its Mega Man series, which has sold 36 million units.

The company released the first entry in its Resident Evil survival horror series in 1996. The series has achieved financial success, selling 105 million units. Following work on the second entry in the Resident Evil series, Capcom began work on a Resident Evil game for the PlayStation 2. Radically different from the existing series, Capcom decided to spin off the game into its own series, Devil May Cry. While it released the first three entries exclusively for the PlayStation 2, the company brought further entries to non-Sony consoles. The series as a whole has seen sales of 22 million units. Capcom began its Monster Hunter series in 2004. The series has seen sales of 65 million units on a variety of consoles. After remaking Resident Evil games 2 & 3 Capcom is now remaking Resident Evil 4.[34]Resident Evil 4 has a larger development team than the series' previous two remakes, including support from Capcom's internal Resident Evil 2 and Devil May Cry 5 teams. Many original Resident Evil 4 developers remain among these teams including producer Hiroyuki Kobayashi. Remake is being directed by a newcomer at M-Two.[35]

Although the company often relies on existing franchises, it also published and developed several titles for the Xbox 360, PlayStation 3 and Wii, based on original intellectual property: Lost Planet: Extreme Condition, Dead Rising, Dragon's Dogma, Asura's Wrath and Zack and Wiki.[36] During this period, Capcom also helped publish several original titles from up and coming Western developers with titles like Remember Me, Dark Void and Spyborgs, titles that many other publishers were not willing to take a chance on.[37][38] Also of note are the titles ?kami, ?kamiden and Ghost Trick: Phantom Detective. Currently, Capcom is working on its latest new intellectual property, Deep Down, for the PlayStation 4.

Platinum Titles

Capcom compiles a list, which is updated on quarterly basis, of its games that have exceeded one million copies sold, called "Platinum Titles". The list contains over 100 video games. The following list contains the top ten titles by sold copies as of September 30, 2020.[39]

Key
Including digital distribution Including digital distribution

Criticism and controversy

In 2012, Capcom came under criticism for controversial sales tactics, such as the implementation of disc-locked content, which requires players to pay for additional content that is already available within the game's files, most notably in Street Fighter X Tekken. The company has defended the practice.[40] It has also been criticized for other business decisions, such as not releasing certain games outside Japan (most notably the Sengoku Basara series), abruptly cancelling anticipated projects (most notably Mega Man Legends 3), and shutting down Clover Studio.[]

In 2015, the PlayStation 4 version of Ultra Street Fighter IV was pulled from the Capcom Pro Tour due to numerous technical issues and gameplay bugs.[41]

In 2016, Capcom released Street Fighter V with very limited single player content. At launch, there were stability issues with the game's network that booted players mid-game even when they were not playing in an online mode.[42]Street Fighter V failed to meet its sales target of 2 million in March 2016.[43]

See also

Articles

Companies founded by ex-Capcom employees

Name Foundation Affiliation
Crafts & Meister June 1, 2004 Founded by Noritaka Funamizu and Katsuhiro Sudo
Game Republic July 1, 2003 Founded by Yoshiki Okamoto
Inti Creates May 8, 1996 Founded by Takuya Aizu
Level-5 Comcept December 1, 2010 Founded by Keiji Inafune as Comcept
PlatinumGames October 1, 2007 Founded by Shinji Mikami, Atsushi Inaba, Hideki Kamiya, and Tatsuya Minami
Tango Gameworks March 1, 2010 Founded by Shinji Mikami
UTV Ignition Games September 26, 2001 Sawaki Takeyasu joined Ignition Tokyo, a subsidiary of UTV Ignition Games

References

  1. ^ "CAPCOM - Corporate Overview". Archived from the original on April 15, 2010.
  2. ^ a b c "CAPCOM - Financial Review (Japan GAAP)". Capcom. May 7, 2019. Retrieved 2019.
  3. ^ "CAPCOM | Corporate Overview". CAPCOM IR.
  4. ^ "Corporate Information: Corporate Overview". Capcom Co., Ltd. March 31, 2010. Archived from the original on April 15, 2010. Retrieved 2010.
  5. ^ a b c d e f g "Corporate Information: History". Capcom Co., Ltd. September 30, 2009. Archived from the original on April 15, 2010. Retrieved 2010.
  6. ^ a b c d "Corporate Information: Capcom Group". Capcom Co., Ltd. August 31, 2009. Archived from the original on April 22, 2010. Retrieved 2010.
  7. ^ a b Ocampo, Jason (June 11, 2008). "Capcom Marks 25th Anniversary". IGN. IGN Entertainment, Inc. Archived from the original on October 4, 2009. Retrieved 2010.
  8. ^ ? ? (in Japanese). Capcom Co., Ltd. September 30, 2009. Archived from the original on March 5, 2010. Retrieved 2010.
  9. ^ a b "Archived copy" ? (in Japanese). Capcom Co., Ltd. Archived from the original on March 5, 2010. Retrieved 2010.CS1 maint: archived copy as title (link)
  10. ^ a b "Corporate Information: Business Segments". Capcom Co., Ltd. September 30, 2009. Archived from the original on March 1, 2010. Retrieved 2010.
  11. ^ "Business Strategies & IR Data: Total Sales Units Data". Capcom Co., Ltd. March 31, 2010. Archived from the original on March 27, 2014. Retrieved 2010.
  12. ^ a b "Capcom". Next Generation. No. 17. Imagine Media. May 1996. pp. 67-69.
  13. ^ Gaudiosi, John. "Capcom Seeks More Playtime in HWood." Hollywood Reporter 397 (2006): 4,4,29. ProQuest Research Library. Web. May 30, 2012.
  14. ^ Cowan, Danny (December 13, 2011). "Nyu Media, Capcom To Publish Localized Doujin PC Games Starting This Month". IndieGames.com. UBM Tech. Archived from the original on March 4, 2016. Retrieved 2014.
  15. ^ "Dustforce Sweeping onto Xbox Live Arcade and PSN for PS3, Vita January 2014". Archived from the original on July 5, 2017. Retrieved 2016.
  16. ^ Matulef, Jeffrey (August 27, 2014). "Capcom files lawsuit against Koei Tecmo for patent infringement". Archived from the original on August 16, 2016.
  17. ^ "Capcom hack: Up to 350,000 people's information stolen". BBC. November 16, 2020. Retrieved 2020.
  18. ^ """" . Gameside (in Japanese). Micro Magazine (16). February 2009.
  19. ^ Capcom Co., Ltd (March 7, 1989). Strider Hiry?. Capcom Co., Ltd. Scene: staff credits.
  20. ^ Nix, Marc (March 23, 2007). "The Future of PSP - Capcom". IGN. IGN Entertainment, Inc. Archived from the original on February 23, 2011. Retrieved 2011.
  21. ^ a b c d e f "Annual Report 2009" (PDF). Capcom Co., Ltd. September 17, 2009. Archived (PDF) from the original on October 15, 2012. Retrieved 2010.
  22. ^ "Developer Interview 2008". Capcom Co., Ltd. Archived from the original on October 4, 2010. Retrieved 2010.
  23. ^ "Annual Report 2007" (PDF). Capcom Co., Ltd. Archived (PDF) from the original on October 20, 2012. Retrieved 2010.
  24. ^ Capcom. "Developer Interview 2015".
  25. ^ https://www.gamesindustry.biz/articles/2015-10-13-capcoms-resident-evil-division-focusing-on-vr
  26. ^ http://www.capcom.co.jp/ir/english/company/officer02.html
  27. ^ "Developer Interview 2009: vol08.Keiji Inafune". Capcom Co., Ltd. Archived from the original on April 7, 2010. Retrieved 2010.
  28. ^ "Developer Interview 2010: vol01.Jun Takeuchi". Capcom Co., Ltd. Archived from the original on October 3, 2010. Retrieved 2010.
  29. ^ Orsini, Lauren (May 17, 2010). "Bionic Commando, Dark Void Last Straws For Capcom". Kotaku. Archived from the original on June 20, 2010. Retrieved 2010.
  30. ^ "Locations Archived October 7, 2011, at the Wayback Machine." Capcom. Retrieved on August 12, 2011. "3-1-3 Uchihirano-machi, Chuo-ku, Osaka 540-0037, Japan" and "Shinjuku Mitsui Building 2-1-1 Nishi Shinjuku, Shinjuku-ku, Tokyo"
  31. ^ "Annual Report 1998" (PDF). Capcom Co., Ltd. Retrieved 2018.
  32. ^ Kramer, Chris (March 28, 2008). ""Gamers Day" is dead, long live the CAPTIVATE08 Media Summit". Capcom Entertainment, Inc. Archived from the original on November 5, 2010. Retrieved 2010.
  33. ^ "Game Series Sales". Capcom. September 30, 2020.
  34. ^ "Capcom is working on a Resident Evil 4 remake". VGC. April 12, 2020. Retrieved 2020.
  35. ^ "More Resident Evil 4 remake details emerge: 'Larger team' than 3". VGC. April 13, 2020. Retrieved 2020.
  36. ^ "Lost Planet & Dead Rising; Capcom Brings New Blood to Xbox 360." EGM [i] 2006: 1-41. ProQuest Research Library. Web. May 30, 2012.
  37. ^ Douglass C. Perry (August 21, 2009). "How Airtight Games started a console game studio with just $24,000". VentureBeat. Archived from the original on February 4, 2015. Retrieved 2015.
  38. ^ Stephany Nunneley (November 27, 2012). "Remember Me developer discusses amicable split with Sony, Capcom's enthusiasim". VG247. Archived from the original on January 28, 2015. Retrieved 2015.
  39. ^ "Capcom, Platinum Titles". Capcom. September 30, 2020. Retrieved 2020.
  40. ^ Makuch, Eddie (April 2, 2012). "Capcom defends on-disc DLC - Report". GameSpot. Archived from the original on April 4, 2012.
  41. ^ Wesley Yin-Poole (June 1, 2015). "Capcom pulls PS4 Ultra Street Fighter 4 from its own tournament". Eurogamer. Archived from the original on August 16, 2016. Retrieved 2016.
  42. ^ "Capcom Responds to Street Fighter 5's Lack of Content Concerns". GameSpot. April 6, 2016. Retrieved 2018.
  43. ^ "Street Fighter 5 Sales Miss Capcom Target By Huge Margin". GameRant. 2016. Retrieved 2018.

External links


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Capcom
 



 



 
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